SCMJ Presents
Entrepreneurs/Professionals Afternoon Panel
Trends in Gaming & Interactive Entertainment
http://www.scmj.org WHO:
Terry K. Quan, Sr. Vice President, Corporate Business Development, Vivendi Games Inc.
Dominic K. Chan, Founder, President, CEO of Univessence Digital Studios
Lin Leng, Senior Global Brand Manager of THQ Inc.
Lifeng Wang, Founder & CEO of Xing Xing Digital Corp
Christine Xu (Moderator)
DATE:
Saturday, 4:00-6:00PM, May 17, 2008
WHERE:
Almansor Court (626) 570-4600
700 S Almansor Street
Alhambra, CA 91801
COST:
Included in the registration for dinner program which is $65 for non members, $55 for members, $30 for students
For more information:
Christine Xu email txu01@yahoo.com
Interactive entertainment is the fastest growing industry in the world and gaming is the fastest growing segment of the interactive entertainment industry. In China , already 8 companies went public doing online gaming. What are some of the drivers for their explosive growth? What trends can we anticipate coming from this industry? Why MMORPG (Massively Multiplayer Online Role Play Game) has become enviably successfully in China ? What impact would this have on the US market which was dominated by console games? What are the implication for mega deals such as the 18B merger of Activision and Vivendi’s Blizzard, EA’s Bioware acquisition and latest 2B snatch on Take-Two? Is there a space for free to play and micro transaction model in the US market? What are the big studios doing to reduce cost?
If you are an entrepreneur, professional or an investor in this industry or simply interested in learning more about gaming and interactive entertainment space, come join us and hear from our experts who live and breathe in this industry.
当今世界,互动娱乐被公认为发展最快、最有广阔前景的行业,而其中,网络游戏又是规模最大、成长最快、赢利最多的板块。在美国,2007年游戏年销售额超过好莱坞全年收入,达到179亿美元,已超过电影、电视,成为最重要的娱乐产业之一。在网游业,一个观点得到了广泛的认同——全世界网络游戏产业的中心正在向亚洲,尤其是中国倾斜。中国的网游行业的迅猛发展震惊世界, 不断挑战人们的想象。2007年中国网络游戏市场规模为128亿元, 比2006年增长66.7%,网络游戏玩家已超过3300万. 预计在未来的4-5年间,网络游戏还将继续保持20%以上的增幅,在2011年整个市场规模将达到401亿元。网络游戏也同时成为迅速致富的途径,在短短3个月内,完美时空、金山、巨人、网龙等4家本土网游公司接连在海外上市,网游这台造富机器的马力在2007年达到了空前的高度。2007胡润IT富豪榜发布的排名前五位的富豪中有四位来自网络游戏行业,他们分别是:史玉柱,400亿,其中242亿来自游戏;(巨人网络),马化腾,120亿,其中76%来自游戏;(腾讯QQ),陈天桥,100亿,100%来自游戏;(盛大),丁磊,80亿,83%来自游戏。(网易)。网易丁磊曾经说过,“世界上投资最少,甚至每天睡觉都可以有成千上万收入的生意是哪种?那就是网络游戏。”
到底为什么网络游戏能够吸引这么多玩家,而且毫不吝啬地为之掏腰包呢? 中国市场和中国网游的免费模式会对美国的游戏巨头产生哪些影响呢?美国的单机市场会受到网游的巨大冲击吗?美国游戏行业近来的大笔合并收购案又预示着什么呢?游戏行业的发展今后又会遇到一些怎样的机遇和挑战呢?南加州玉山科技协会将于5月17日在Alhambra Almansor Court举办年会,将邀请中美互动娱乐界的权威行业专家与您深度探讨互动娱乐和游戏行业的秘密,分析行业的经验和故事。
下午的互动娱乐和游戏论坛则邀请了中美两国的行家和精英, 包括制作发行世界上最火爆的游戏《魔兽世界》的暴雪公司的高级副总裁关耀强先生,美国第三大游戏公司THQ的高级市场经理冷瑞麒先生,WKC投資集團的創始人陳鎬民博士,以及海龟创业家典型万方幸星数码科技有限公司创办人王利锋先生。他们有着丰富的实战经验,动人的创业故事,敏锐的市场嗅觉,独特明确的观点。现场还会有游戏动漫特技的精彩呈现。请千万别错过这个寓教于乐,近距离了解游戏和互动娱乐业的的机会。欲知详情或订票,请邮Christine Xu email txu01@yahoo.com